![]() Doing this gives you more speed when going back to the right because the game has to push you harder to bring you to the intended spot, which sometimes saves a frame. ![]() At the end of the stage, you want to hit the goal as far left as possible. You will want to hold the B button as soon as the speed reaches 676 or 656 (it won't make a difference). When you jump, as well, you want to avoid holding the B button, because as soon as you hold the B button in the air, your speed snaps to 656, while if you delay holding the B button, your speed will gradually decrease to 400. This means that rolling patterns compared to the SNES version will be completely different in almost all the stages. ![]() What you will immediately notice, is that you can continuously roll without any loss of speed. I could not find any other viable method to manipulate RNG, so this was all we could do. Delaying the first roll here affects the RNG, and ~5 frames were sacrificed to manipulate the egg. Right off the bat, we manipulate RNG for the first boss in this stage. Unit is subpixel/frame, listing two speed as "natural max speed (acceleration)" for each boxesġ404 for a frame then snaps to constant 896Īcceleraton is always 60/frame until it reaches the number it wants to reach.ġ138 for a frame then snaps to a constant 640Ĩ96 (goes to max on next frame after charge)Ħ40 (goes to max ten frames after press B)ġ280 (goes to max on next frame after charge)
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